Development Feed

News & Devlogs

Everything we build, break and fix, written up for the community as it happens.

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Announcement0.2.0-prealpha

Announcement: In-Game Auto-Updater Deployed

October 5, 2026 — SoE Development Team

The friction of manual updates has been eliminated: following the massive architectural overhaul of version 0.2.0, we have deployed a native in-game auto-updater for all platforms.

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Announcement0.2.0-prealpha

Announcement: Engine Overhaul and Strict Server Authority

October 4, 2026 — SoE Development Team

Version 0.2.0-prealpha is live: the core of our game mechanics has been migrated to a strict server-authoritative architecture, sealing exploits and laying an unbreakable foundation for our hardcore economy and cross-platform infrastructure.

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Announcement0.1.1-prealpha

Announcement: Official Patreon Launch and Tactical Access

September 30, 2026 — SoE Communications

Our Patreon is officially live: the primary hub for players who want to shape Aethra’s development, secure early access, and establish a permanent legacy within the game world, all while strictly maintaining our zero pay-to-win philosophy.

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Announcement0.1.0-prealpha

Announcement: Stroll of Eternity Goes Mobile (Android Client Booted)

September 10, 2026 — SoE Communications

The mobile expansion is officially underway: our first fully operational cross-platform build just booted on Android, with a dedicated touch control scheme and a mobile-first UI layout.

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Devlog0.1.0-prealpha

Devlog: Elemental Runes, Pets, and Combat Fluidity

September 8, 2026 — SoE Development Team

The elemental rune chain is in, pets now follow you across zones, and combat received a full pass on input buffering and animation cancelling.

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Hotfix0.0.9-prealpha

Hotfix: Exploit Prevention and Animation Synchronization

August 30, 2026 — SoE Development Team

Closed an inventory duplication exploit found during internal testing and fixed several animation desync cases visible to other players.

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Devlog0.0.9-prealpha

Devlog: Server-Authoritative Inventory and Anti-Dupe Systems

August 29, 2026 — SoE Development Team

A networking overhaul that moves the entire inventory out of the client's hands. The client now only ever asks, and the server decides.

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Announcement0.0.8-prealpha

Server Architecture: First Online Test Successful

August 26, 2026 — SoE Communications

Stroll of Eternity ran its first real multiplayer session over the internet. Several players, one shared world, and it held.

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