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Announcement0.2.0-prealpha

Announcement: Engine Overhaul and Strict Server Authority

October 4, 2026 — SoE Development Team

We have officially deployed version 0.2.0-prealpha. This marks one of the most critical structural updates in our development cycle. We have successfully migrated the core of our game mechanics to a strict server-authoritative architecture, sealing vulnerabilities and laying an unbreakable foundation for our hardcore economy and cross-platform infrastructure.

Server Authority & Anti-Scam Trade

Secure Trading Architecture: We have implemented a fully server-authoritative, MU-style trade system. To eliminate scamming, any change made by either player automatically bumps the trade state version and removes the lock status, requiring both parties to re-verify. Commits are atomic: the server strictly verifies inventory space and gold for both players simultaneously before executing a single, secure database write.

Progression & Economy: Character Levels, XP, Stat Points, Fame, and Resets are now 100% owned and computed by the server. Monster XP now accounts for level-difference penalties, and your wallets (Gold, Evernity, Fame) save immediately upon any transaction.

Exploit Prevention & World Systems

Phase A Security Lock: We have removed all client-side capability to inject items, generate drops, or manipulate the inventory. Everything—from potion consumption and PK death penalties (dropping equipped gear) to Altar de Vento rituals—is now strictly validated server-side. XP Orbs are now purely visual entities.

Server-Driven Professions: Gathering, Mining, Woodcutting, and Fishing are now entirely governed by the server. Exhaustion, tool wear, loot rolls, and node respawns are calculated centrally and broadcasted securely to all connected players.

UI, Platform & Optimization

Cross-Platform HUD: The UI is now platform-aware. On mobile clients, the interface dynamically swaps to our custom Virtual Joystick and specialized mobile action buttons for combat and mobility.

Targeting & Chat Upgrades: The TargetFrame now dynamically colors health bars (Purple for enemies, Red for allies/players/pets) and includes a comprehensive social drawer (whisper, party, trade, duel, block). The chat system now fully supports inline formatting (italic, bold, underline) with robust escape logic to prevent players from manipulating official server banners.

Performance Limits: We capped dropped gold coin sprites to 30 visual units per stack. Dropping millions of gold will no longer spawn 50,000 sprites and crash your framerate.